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AI Insights · Timothy · April 2025

Top 5 Boxing Games in South America Q1 2025

Explore the performance of the top boxing games in South America for Q1 2025, highlighting download, revenue, and active user trends from Sensor Tower data.

Top 5 Boxing Games in South America Q1 2025

In the first quarter of 2025, the top boxing games on a unified platform in South America showcased varied performance trends in downloads, revenue, and active users. Below is a detailed analysis based on Sensor Tower data.

Boxing Star: Boxing Fight Game from THUMBAGE saw weekly revenue fluctuate, peaking at approximately $943 in late January, while downloads started strong at around 11K but gradually decreased to 6.5K by the end of March. Active users dropped from 17.8K to 8.8K over the quarter.

Real Boxing 2 by Vivid Games S.A. experienced a decrease in weekly revenue, with a high of $695 at the start and a low of $381 in early February. Downloads remained steady, averaging between 39K to 58K, while active users fluctuated, ending the quarter at 60.7K.

WWE SLAM by Topps® Card Trader showed modest revenue, peaking at $587 in March. Downloads were minimal, with a maximum of 10 in one week, and active users remained consistently low, peaking at 6.

Burrito Bison: Launcha Libre from Kongregate saw a gradual increase in revenue, reaching $336 in early March. Downloads varied slightly, with a peak of 3.3K in March, while active users increased steadily from 12.7K to 14.8K.

Finally, WWE Mayhem by Reliance Games had revenue peaks at $374 towards the end of March. Downloads began at 9.6K, decreasing to 6.8K, while active users showed a slight decline from 23.5K to 21K.

For more detailed insights and analytics, visit Sensor Tower's comprehensive reports.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025